test.js

Summary

This file is to be used for testing the JSDoc parser It is not intended to be an example of good JavaScript OO-programming, nor is it intended to fulfill any specific purpose apart from demonstrating the functionality of the JSDoc parser

Version: 0.1

Author: Gabriel Reid gab_reid@users.sourceforge.net


Class Summary
Bar This class exists to demonstrate 'nested' classes.
ShapeFactory This class exists to demonstrate the assignment of a class prototype as an anonymous block.
Circle Circle class is another subclass of Shape
Foo.Bar
Foo This is the Foo class. It exists to demonstrate 'nested' classes.
MySingletonShapeFactory
Coordinate Coordinate is a class that can encapsulate location information.
Square A Square is a subclass of Rectangle
Rectangle A basic rectangle class, inherits from Shape. This class could be considered a concrete implementation class
Shape This is the basic Shape class. It can be considered an abstract class, even though no such thing really existing in JavaScript
Hexagon Hexagon is a class that is a logical sublcass of Shape (thanks to the @extends tag), but in reality it is completely unrelated to Shape.

/** 
 * @fileoverview This file is to be used for testing the JSDoc parser
 * It is not intended to be an example of good JavaScript OO-programming,
 * nor is it intended to fulfill any specific purpose apart from 
 * demonstrating the functionality of the 
 * <a href='http://sourceforge.net/projects/jsdoc'>JSDoc</a> parser
 *
 * @author Gabriel Reid gab_reid@users.sourceforge.net
 * @version 0.1 
 */


/**
 * Construct a new Shape object.
 * @class This is the basic Shape class.  
 * It can be considered an abstract class, even though no such thing
 * really existing in JavaScript
 * @constructor
 * @throws MemoryException if there is no more memory 
 * @throws GeneralShapeException rarely (if ever)
 * @return A new shape
 */
function Shape(){
  
   /**
    * This is an example of a function that is not given as a property
    * of a prototype, but instead it is assigned within a constructor.
    * For inner functions like this to be picked up by the parser, the
    * function that acts as a constructor <b>must</b> be denoted with
    * the <b>&#64;constructor</b> tag in its comment.
    * @type String
    */
   this.getClassName = function(){
      return "Shape";
   }

   /** 
    * This is a private method, just used here as an example 
    */
   function addReference(){
       // Do nothing...
   }
   
}

/**
 * Create a new Hexagon instance.
 * @extends Shape
 * @class Hexagon is a class that is a <i>logical</i> sublcass of 
 * <a href="Shape.html#">Shape</a> (thanks to the <code>&#64;extends</code> tag), but in 
 * reality it is completely unrelated to Shape.
 * @param {int} sideLength The length of one side for the new Hexagon
 */
function Hexagon(sideLength) {
}


/**
 * This is an unattached (static) function that adds two integers together.
 * @param {int} One The first number to add 
 * @param {int http://jsdoc.sourceforge.net/} Two The second number to add 
 * @author Gabriel Reid
 * @deprecated So you shouldn't use it anymore!
 */
function Add(One, Two){
    return One + Two;
}


/**
 * The color of this shape
 * @type Color
 */
Shape.prototype.color = null;

/**
 * The border of this shape. 
 * @type int
 */
Shape.prototype.border = null;

/* 
 * The assignment of function implementations for Shape, documentation will
 * be taken over from the method declaration.
 */

Shape.prototype.getCoords = Shape_GetCoords;

Shape.prototype.getColor = Shape_GetColor;

Shape.prototype.setCoords = Shape_SetCoords;

Shape.prototype.setColor = Shape_SetColor;

/*
 * These are all the instance method implementations for Shape
 */

/**
 * Get the coordinates of this shape. It is assumed that we're always talking
 * about shapes in a 2D location here.
 * @requires Shape The shape class
 * @returns A Coordinate object representing the location of this Shape
 * @type Coordinate
 */
function Shape_GetCoords(){
   return this.coords;
}

/**
 * Get the color of this shape.
 * @see #setColor
 * @type Color
 */
function Shape_GetColor(){
   return this.color;
}

/**
 * Set the coordinates for this Shape
 * @param {Coordinate} coordinates The coordinates to set for this Shape
 */
function Shape_SetCoords(coordinates){
   this.coords = coordinates;
}

/**
 * Set the color for this Shape
 * @param {Color} color The color to set for this Shape
 * @param other There is no other param, but it can still be documented if
 *              optional parameters are used
 * @throws NonExistantColorException (no, not really!)
 * @see #setColor
 */
function Shape_SetColor(color){
   this.color = color;
}

/**
 * Clone this shape
 * @returns A copy of this shape
 * @type Shape
 * @author Gabriel Reid
 */
Shape.prototype.clone = function(){
   return new Shape();
}

/**
 * Create a new Rectangle instance. 
 * @class A basic rectangle class, inherits from Shape.
 * This class could be considered a concrete implementation class
 * @constructor
 * @param {int} width The optional width for this Rectangle
 * @param {int} height Thie optional height for this Rectangle
 * @author Gabriel Reid
 * @see Shape Shape is the base class for this
 */
function Rectangle(width, // This is the width 
                  height // This is the height
                  ){
   if (width){
      this.width = width;
      if (height){
	 this.height = height;
      }
   }
}


/* Inherit from Shape */
Rectangle.prototype = new Shape();

/**
 * Value to represent the width of the Rectangle.
 * <br>Text in <b>bold</b> and <i>italic</i> and a 
 * link to <a href="http://sf.net">SourceForge</a>
 * @private
 * @type int
 */
Rectangle.prototype.width = 0;

/**
 * Value to represent the height of the Rectangle
 * @private
 * @type int
 */
Rectangle.prototype.height = 0;

/**
 * Get the type of this object. 
 * @type String
 */
Rectangle.prototype.getClassName= function(){
    return "Rectangle";
}

/*
 * These are all the instance method implementations for Rectangle 
 */

Rectangle.prototype.getWidth = Rectangle_GetWidth;

Rectangle.prototype.getHeight = Rectangle_GetHeight;

Rectangle.prototype.setWidth = Rectangle_SetWidth;

Rectangle.prototype.setHeight = Rectangle_SetHeight;

Rectangle.prototype.getArea = Rectangle_GetArea;


/**
 * Get the value of the width for the Rectangle
 * @type int
 * @see #setWidth
 */
function Rectangle_GetWidth(){
   return this.width;
}

/**
 * Get the value of the height for the Rectangle.
 * Another getter is the <a href="Shape.html#getColor">Shape.getColor()</a> method in the 
 * <a href="Shape.html#">base Shape class</a>.  
 * @return The height of this Rectangle
 * @type int
 * @see #setHeight
 */
function Rectangle_GetHeight(){
    return this.height;
}

/**
 * Set the width value for this Rectangle.
 * @param {int} width The width value to be set
 * @see #setWidth
 */
function Rectangle_SetWidth(width){
   this.width = width;
}

/**
 * Set the height value for this Rectangle.
 * @param {int} height The height value to be set
 * @see #getHeight
 */
function Rectangle_SetHeight(height){
   this.height = height;
}

/**
 * Get the value for the total area of this Rectangle
 * @return total area of this Rectangle
 * @type int
 */
function Rectangle_GetArea(){
   return width * height;
}


/**
 * Create a new Square instance.
 * @class A Square is a subclass of <a href="Rectangle.html#">Rectangle</a>
 * @param {int} width The optional width for this Rectangle
 * @param {int} height The optional height for this Rectangle
 */
function Square(width, height){
   if (width){
      this.width = width;
      if (height){
	 this.height = height;
      }
   } 
   
}

/* Square is a subclass of Rectangle */
Square.prototype = new Rectangle();


/*
 * The assignment of function implementation for Shape.
 */
Square.prototype.setWidth = Square_SetWidth;

Square.prototype.setHeight = Square_SetHeight;



/**
 * Set the width value for this Square.
 * @param {int} width The width value to be set
 * @see #getWidth
 */
function Square_SetWidth(width){
   this.width = this.height = width;
}

/**
 * Set the height value for this Square 
 * Sets the <a href="Rectangle.html#height">height</a> attribute in the Rectangle.
 * @param {int} height The height value to be set
 */
function Square_SetHeight(height){
   this.height = this.width = height;
}


/**
 * Create a new Circle instance based on a radius.
 * @class Circle class is another subclass of Shape
 * @param {int} radius The optional radius of this Circle
 */
function Circle(radius){
   if (radius){
      this.radius = radius;
   }
}

/* Circle inherits from Shape */
Circle.prototype = new Shape();

/** 
 * The radius value for this Circle 
 * @private
 * @type int
 */
Circle.prototype.radius = 0;

/** 
 * A very simple class (static) field that is also a constant
 * @final
 * @type float
 */
Circle.PI = 3.14;

Circle.createCircle = Circle_CreateCircle;

Circle.prototype.getRadius = Circle_GetRadius;

Circle.prototype.setRadius = Circle_SetRadius;

/**
 * Get the radius value for this Circle
 * @type int
 * @see #setRadius
 */
function Circle_GetRadius(){
   return this.radius;
}

/** 
 * Set the radius value for this Circle
 * @param {int} radius The radius value to set
 * @see #getRadius
 */
function Circle_SetRadius(radius){
   this.radius = radius;
}

/** 
 * An example of a  class (static) method that acts as a factory for Circle
 * objects. Given a radius value, this method creates a new Circle.
 * @param {int} radius The radius value to use for the new Circle.
 * @type Circle
 */
function Circle_CreateCircle(radius){
    return new Circle(radius);
}


/**
 * Create a new Coordinate instance based on x and y grid data.
 * @class Coordinate is a class that can encapsulate location information.
 * @param {int} x The optional x portion of the Coordinate
 * @param {int} y The optinal y portion of the Coordinate
 */
function Coordinate(x, y){
   if (x){
      this.x = x;
      if (y){
	 this.y = y;
      }
   }
}

/** 
 * The x portion of the Coordinate 
 * @type int
 * @see #getX
 * @see #setX
 */
Coordinate.prototype.x = 0;

/** 
 * The y portion of the Coordinate 
 * @type int
 * @see #getY
 * @see #setY
 */
Coordinate.prototype.y = 0;

Coordinate.prototype.getX = Coordinate_GetX;
Coordinate.prototype.getY = Coordinate_GetY;
Coordinate.prototype.setX = Coordinate_SetX;
Coordinate.prototype.setY = Coordinate_SetY;

/**
 * Gets the x portion of the Coordinate.
 * @type int
 * @see #setX
 */
function Coordinate_GetX(){
   return this.x;
}

/** 
 * Get the y portion of the Coordinate.
 * @type int
 * @see #setY
 */
function Coordinate_GetY(){
   return this.y;
}

/**
 * Sets the x portion of the Coordinate.
 * @param {int} x The x value to set
 * @see #getX
 */
function Coordinate_SetX(x){
   this.x = x;
}

/** 
 * Sets the y portion of the Coordinate.
 * @param {int} y The y value to set
 * @see #getY
 */
function Coordinate_SetY(y){
   this.y = y;
}

/**
 * @class This class exists to demonstrate the assignment of a class prototype
 * as an anonymous block.
 */
function ShapeFactory(){
}

ShapeFactory.prototype = {
   /** 
    * Creates a new <a href="Shape.html#">Shape</a> instance.
    * @return A new <a href="Shape.html#">Shape</a>
    * @type Shape
    */
   createShape: function(){
      return new Shape();
   }
}

/**
 * An example of a singleton class
 */
MySingletonShapeFactory = new function(){

   /**
    * Get the next <a href="Shape.html#">Shape</a> 
    * @type Shape
    * @return A new <a href="Shape.html#">Shape</a>
    */
   this.getShape = function(){ 
      return null; 
   }

}


/** 
 * Create a new Foo instance.
 * @class This is the Foo class. It exists to demonstrate 'nested' classes.
 * @constructor 
 * @see Foo.Bar
 */
function Foo(){}

/** 
 * Creates a new instance of Bar.
 * @class This class exists to demonstrate 'nested' classes.
 * @constructor 
 * @see Foo.Bar
 */
function Bar(){}

/** 
 * Nested class
 * @constructor 
 */
Foo.Bar = function(){this.x = 2;}

Foo.Bar.prototype = new Bar();

Foo.Bar.prototype.y = '3';




Documentation generated by JSDoc on Sun Apr 17 10:08:53 2005